![]() we're guaranteed not to be spotted, so I'm able to crit her right in the back. So we stock up on some of these until we can find an absolutely wealthy merchant. Through soul trapping, save-scumming and summoning, I figure out that a lightning golem's soul, stored in a Greater Soul Gem, is worth a whopping 9000 gold. Then I just sorta dick around outside Seyda Neen for a while. ![]() I squeeze out about five levels of Sneak, accruing one level of Illusion due to the constant chameleoning. Just hold down the sneak button, make sure someone's head is in view and hold still. Raising your Sneak skill is pretty simple. I immediately employ the spell to help with some sneak training. This is not the way to do an escort quest, Bethesda.īack in Balmora, I whip up a slightly better chameleon spell. Right at our turn-in.Ībsolutely nothing happened. Oh hey, that's pretty convenient actually. Head out of the Cult and up the spiral staircase, and there's the Mages' Guild. The best way to get to the mages' guild is to find the Imperial Cult entrance on the outside. "Fry crack rocks, add crushed pearls, stir well." It's certainly not on the same floor as the guard. Oddly appropriate, considering I just joined the wizard house. While we're in the inn, we hoover up some spells.Ī potion recipe. Next, let's see about some Thieves' Guild duties! Might as well get a quest while we're here. Hey, that's worked for me up until this point. Now, as long as we're down near Sadrith Mora, let's join Wizard House. We still have Corprus, but just the disease immunity part now. We pick up the boots from this goony goon goon and remember to get some Bactine later. "Don't touch the guys with zombieitisosis or else." Pretty gnarly place if I do say so myself. "Go see this wizard off the coast of Sadrith Mora." Raised questions aside, we're here to kill this guy, so stab-stab-stab! Lore lore lore Dagoth Ur and Nerevar were friends once. When I get to the boss room, I'm assailed by a dialog box. If we're not getting close to the boss, I'll eat my Extravagant Pants. And Ordinators will kill you on sight for wearing their chestpieces, so this is as good as it gets, baby. This is the best medium armor in the game bar Ordinator armor. There's no way we're not going through this door. Khartag Point is a needlessly fancy name for "yeah, just go north from town".īrought to you by random dungeon naming procedures.Īs promised, it's a sea cave - and that means the whole damn place is water-logged. I think the Sixth House may have something to do with this mission. Yeah thanks I'll try not to spend it all on one repair bill. We tell him "hey help out with our gang wars or something" and he says "okay".Īw man. I think Habasi's oversimplifying things a bit.Īnyway, this is a trial-and-error quest that requires you to mention the South Wall to the whopping four High Elves in Balmora. Smuggling of dwarven geegaws, to be precise. Word is one of the jailers is taking bribes to look the other way on some local smuggling. Next, we need to bust a fellow thief out of prison. I can now identify all potential effects of an ingredient, and Saltrice just became about twenty times more useful as a result. Burgle burgle!Īs long as we're on the subject of alchemy, I should note that my vigorous mushroom training has taken me to the next level. While catching a teleport back to Balmora via the Caldera Mages' Guild, I came across some even better alchemy tools. Modest, but I'm okay with it! We'll have to find another source of income for other enchantments, as this little trick only works The spike in willpower amounts to about a six percent success rate increase for all our spells. I sold vintage brandy to Creeper for a month straight and put my fortune to good use making that amulet. " VINTAGEBRANDYVINTAGEBRANDYVINTAGEBRANDYVINTAGEBRANDYVINTAGEBRANDYVINTAGEBRANDYVINTAGEBRANDYVINTAGEBRANDYVINTAGEBRANDY" So it's just easier to train, at least until you get out of the lower levels.Īnyway, I got a little frustrated and I checked the wiki regarding that whole vintage brandy thing. The thing about the Block skill is that you have to successfully block to raise it, but, of course, you need a passable Block skill level to successfully block. That said, I'm going to be shifting gears and focusing more on willpower, agility and endurance.įor the agility part, I'm going to be throwing a lot of money at Block training. ![]() You more observant goons may have noticed that Lizard Wizard's strength, intelligence and speed are all pretty much capped. Part 21: Of Corprus and ADD Part 19: Of Corprus and ADD
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